Those things are a tragic nightmare to do in ZBrush without a 10 year learning curve, but Hexagon has us covered in seconds. Think of selecting an edge loop at the bottom of a sleeve and making it shorter, or grabbing the bottom edge loop of a skirt to make it longer, or selecting the side of an accessory to make it a bit thicker. It’s also well integrated and is great at making quick fixes to any object that wouldn’t benefit from being fixed with sculpting tools. One day I’m hoping to utilise more of its features and make good use of them.ĭaz’s own Hexagon tool is a vertex modelling tool that compliments ZBrush. I tend to use the basic (BST) brush, as well as the move brush (BMV or BMT) for the fixes I do. Think of it as Poser’s morph brush on steroids. ![]() ZBrush is a sculpting app at its core, and once you get the hang of its quirks, it’s fantastic to fix poke through issues, smooth out clothing, add wrinkles, fix hair, adjust props to fit the figure and literally tune everything that needs a quick fix. There’s a small plugin called GoZ, which lets us send over a full scene (character with clothing and scene elements) from Daz Studio to ZBrush in a single click, and back the same way. ZBrush is one of those packages that is incredibly well integrated into many other softwares packages, indlucing Daz Studio. I know perhaps 2% of its features, I suck at using it, I may not agree with its weird UI, and it sure is pricey – but dang it makes working with Daz Studio a total breeze. The first tool on my list of external tools is ZBrush hands down. All the tools mentioned below will use some form of this procedure, be that via bridge or manually. To do this successfully, export an object at base resolution, make a chance in your desired external tool, then use Morph Loader to import an object back (OBJ works best for this workflow). This allows for changes to be made non-destructively, iteratively and it will leave all materials and rigging in place. ![]() To bring in changes we tend import a changed object as morph target, thereby only importing deviations from the original geometry. How external tools are used with Daz Studio in principleĭue to the complex setup of the DAZ characters, it’s advisable to leave everything inside Daz Studio intact, rather than export – change – import things via FBX or OBJ. I may amend this as new tools smuggle themselves into my arsenal. ![]() Here’s a list of the tools I currently use, together with a little note on what I do with them and a link to their respective sources. It’s an often overlooked aspect of the software that Daz Studio by itself can only do so much, and external tools can help build better scenes, work faster or aid in making adjustments to both characters and clothing. I had a great question from a viewer today (hi Doomguy) about what additional tools I use when working with Daz Studio.
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